GrappleFox
This game was made for the Global Game Jam 2019! The Fox cannot jump. Use WSAD or arrows to move the Fox, and then click with the Left-Mouse Button to use your grappling hook!
Richard Osborn
Chris Goff
Pon Sodprasert
music: http://www.orangefreesounds.com/
SunnyLand sprites - ANSIMUZ http://ansimuz.com/site/
Toon Bear http://www.samuelesnow.com/
too Cube Forest tilemap - https://assetstore.unity.com/packages/2d/environments/too-cube-forest-the-free-2...
Fantasy Lands - https://assetstore.unity.com/packages/3d/environments/fantasy-lands-free-mini-pa...
animated 2d trap - https://assetstore.unity.com/packages/2d/textures-materials/animated-2d-trap-757...
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 2.0 out of 5 stars (3 total ratings) |
Author | Monsoonexe |
Genre | Platformer |
Made with | Unity |
Tags | 2D, fox, Game Jam, Global Game Jam, grappling-hook, no-jump, no-knees, Singleplayer |
Download
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GrappleFox_PC.zip 43 MB
Comments
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This seems like a neat idea! ^_^
Some of the movement could use a bit of polish--but then, this is a jam game, after all!
I do second the commenter who noted that it's possible to grapple beneath the level; I actually made a fair bit of progress in that way on level three (I think that it was). Alas, I then fell--and encountered no "kill collider", leaving me stuck pacing an endless void... o_o
Finally, I wonder whether the levels might not benefit from a bit more space in which to work, extending the time that the player spends and the distance that they can cover in a single grapple. However, that's highly speculative--it may improve the game, and it may not!
All that said, I had fun playing this! ^_^
Hey, thanks for playing and leaving a comment! You broke the game too much, lol.
We definitely could have benefited from spending more time developing the levels to fit the mechanics. You make a great point with the lack of space - -the ceilings are low and restricts the player's hang-time.
Thanks for playing and thank you for the input.
It's my pleasure, and happy dev'ing going forward! ^_^
This was a fun playthrough. however, i have some things i noticed. one:you can stick to walls if you are holding the left/right key; two: the bear (from the second level), the textured tiles, and the 3d bear traps looked out of place with the pixely feel to the game.: three; you can grapple underneath the level.
Thank you so much for playing my game and for leaving input! This game was definitely hacked together, but I will keep some of these thoughts in mind for future games. Thanks for playing.